Virtual Fighting Championship (VFC)
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Release dateSep 21, 2018
CategoriesAction, All games, Best sellers, Indie, Most wanted, New games, Newest, Popular, Recently Sold, Simulation
LanguagesGerman, Spanish, French, English, Italian
Instructions to activate Virtual Fighting Championship (VFC) cd key free(1) Launch Steam and log into your Steam account. (2) Click the Games Menu. (3) Choose Activate a Product on Steam. (4) Follow the onscreen instructions to activate Virtual Fighting Championship (VFC) key. After successful code verification go to the "MY GAMES" tab and start downloading.
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Welcome!Welcome to VFCs fantastical, mystical, terrific, royal but exotic Steam-Store, COMEEE and have a look! prices are good, quality is great!
VFC - This Is Fighting is a Virtual Reality (VR) first-person fighting game featuring the worlds first multiplayer mode that lets two players engage in a martial arts fight in VR, using players own fists and body movement instead of pressing buttons. Of course, a fully fleshed out single player is also a major part of the game!
What is Virtual Fighting Championship
Developed from 2016 to 2018, built from the ground up for VR Melee Combat PvP
In PvP - Duke it out as you would in real life against another real player
In Single Player (Robot Infinity) - Beat up everything that comes in your way
Word from developer - Yang
Hi, thanks for granting your presence here and to have a look at our game VFC! This is mostly a 1 person project, so bear with me as I will progressively add more feature and play modes to the game!
In VFCs final form, competitive PvP element will represent 20-30% of its value, Single-player content will be of equivalent 30-40%, and there will also be various fun modes and training modules, which is a place where we want to mesh in all the small good mini-game ideas.
Featuring a melee combat mechanism built from the ground up for VR multiplayer, VFC will deliver best of quality of multiplayer content for both PvP and PvE
What are the features in Virtual Fighting Championship at its full release
- 1v1 PvP Arena Mode (Exists)
- Single-player Campaign (Robot Infinity is now live) The end goal is to have a unique campaign for every in-game character
- Training Mode (Coming soon on Dec 2018)
- Fun Modes (Coming in first quarter of 2019)
How to play PvP in VFC
In PvP you fight against another player in a square sized free roam arena with your fist and abilities and is done in a true fighting game style of combat.
You can absolutely do it all: Jabs, hooks, crossovers, Dempsey rolls...The damage dealt in game correspond to how hard you throw your punch in real life (velocity and distance of travel)
An in-game full body posture simulation means it is actually possible to dodge your opponents attack, and of course, it is encouraged that you should dance your heart out!
In VFC, there will be a diverse range of characters, some will put an emphasis on your actual fighting skills in real life (emphasis on raw punches), and some will put an emphasis on your quick wit and tactical thinking (emphasis on the smart usage of your ability spells).
Current roster of avatars:(Visit https://www.vfcgame.com/game-guide/ to see character description in more detail)
Karl: A taste of true fighter, bring out your true fighting skills!
Poison: Fighting pace manipulator, control the pace of your fight, fight with a strategy!
Fala: A graceful trap master, fight smart and use your ability skillfully!
Robot Infinity Mode
Players will venture into a Colosseum arena that is filled with magnificent war machines and robotic warriors, you will be pitted against them and fight for your life and glory. Those enemies are smart (and sometimes stupid) and tactful, players should not only rely on raw strength but also on situation awareness in order to survive the enemy encounters.
Initially, the mode features an infinity mode in which enemies come in waves and your objective is to fight until death, there will be a global leaderboard ranking for the highest wave survived. Gradually, additional contents will be added to the mode featuring more type of enemies, and more available upgrade that players can choose to level up to.
This mode features a future 4th in-game character, and via progressively completing this mode during early access, this 4th character will soon be available to choose in PvP combat.
What VFC brings to the table
1. Online combat latency smoothing
It is obvious to many knowledgeable minds, that a PvP melee action game, especially in VR, requires for a very strict connection speed. VFC has made an attempt to smooth out the game-play even under higher latency environment, and during both our internal and closed beta tests, the results are positive, that even under high latency environment (~250 pings), the game can still be played with a reasonable satisfaction
2. Frame to frame accuracy in PvP melee combat interactions
• Each ‘physical assault is tracked based on its speed of movement and calculated to quantify their power and hence translate into damage dealt with each hit.
• A sandbox fighting experience using true physics calculation on the strength of your attacks. You should perform the proper punching technique not because the game tells you to, but because it is actually THE better way to win a game.
• Highly accurate real-time hit-box recognition (many games suffers from this, because VR tracking doesnt perform well under high-speed movements, but VFC solved this problem with high satisfaction.)
• The player can parry, and dodge with highly intuitive sensory accuracy.
3. Real-time body posture reconstruction - enabling all your boxing moves
• Using only the handheld VR controllers, VFC simulates the players body posture using reverse engineering mechanics, so, inside the game, your in-game avatar will track your actual body movements quite closely (of course lets not pretend weird things wouldnt happen haha!)
4. Motion Sickness Free
We have had thousands of game trails with different individuals when we exhibited VFC at 2016 PAX AUS and received no feedbacks of motion sickness.
*search for tech issue or bug, visit https://www.vfcgame.com/tech-faq
Supported VR Headsets:
HTC VIVE is fully supported
For Oculus, to get the best experience a 360 degree tracking is optimal, but without 360, the game is still good (we tested the game using only 180 degree tracking, and we felt it played quite well)
We havent tested extensively for WMR just yet (will do in the near future), but we had a WMR user in our closed beta test, and he didnt experience any major issue
Full body tracking using either VIVE trackers or supporting gears for Oculus and other compatible headsets (to enable kicking!) will be added to single-player and Co-op mode later down the road depending on community demands.
Play area requirementMore space you have the merrier, but VFC should be played with a minimum space of 1.5 metre x 2 metre, which is equivalent to 4.9 feet x 6.5 feet.
Internet connection and online PvPWe recommend you to use cable internet connection, as the wireless connection will cause small graphic lags.
The game uses NAT punch through to pair up the P2P connection between players, but if the connection punch-through failed, we do have a relay server to backup the connection (but that will cause higher than optimal latency level).
If you want a guaranteed optimal connection quality every time, please enable your routers UPnP setting (universal plug and play), so that the P2P connection will be much more stable.
Each brand and model of router varies in its navigation menu to change the UPnP setting. Please seek guidance on your routers official page to learn how to enable the UPnP setting! - we understand the security concern behind this, so players should make an informed decision on this setting!
Please join our vibrant, friendly, kind, light-hearted, cosy and warm discord channel!
Right now, we will be absorbing all your feedback and bug reports over there (were actively developing the game, so your suggestion or reports will literally be reacted by us almost instantaneous!). And once the time comes, we will organise small tournaments in discord, so join! :D
Available for Arcades on SynthesisVR
Available for Arcades on PrivateLabelVR
Available for Arcades on SpringboardVR
- OS: Windows 7 SP1 or Newer
- Processor: Intel i7-7700 HQ, or equivalent AMD
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060, Or better
- Network: Broadband Internet connection
- Storage: 2500 MB available space
- Sound Card: Not important
- Additional Notes: Cable connection (wifi signal will result in poor performance)
Mac RequirementsNot available.
Linux RequirementsNot available.